![]() ![]() This is one of the timers in the included "anitimer demo" alias. One example would be:ĭemonnic.anitimer:new("Test2", ) It should be noted that if you specify cssFront, then cssBack will be the same as cssFront, but it will have a "background-color: black " constraint added to the stylesheet in order to try and ensure some contrast between the two. If you instead wish to execute arbitrary lua code pass a string, such as hook = ] If you have a function you would execute as myHook(), set hook = myHook. ![]() This should be a qt stylesheet, as you might normally pass to a Mudlet Label If you want some other text to show up on the timer, this is where you set it This determines whether the amount of time left in the timer is shown on the timer or not showTime: true or false boolean value.tableOfOptions has the following available options right now time is the amount of time in seconds for the timer to run for. constructor should be a standard constructor for a Geyser.Gauge. This will create a new animated timer, named name. If not set, does nothing.ĭemonnic.anitimer:new(name, constructor, time, tableOfOptions) When the timer expires, the code or function will be executed. Set to either an already defined function or a string of lua code to execute. 3.1 - added hook option to options table.3.0 - Added :pauseAll(), :stopAll(), :destroy(name), and :destroyAll() functionsĬonstructor has changed as well, in order to make facilitating future options easier.The difference between pause and stop is that pause will leave the timer visible on the screen, and stop will hide it. 2.2 - Added :pause(name), :start(name) functions to allow pausing and restarting of timers.2.1 - Added option to provide a caption for the timer, such that the text appears after the time (if showTime is true) or just as the text on the gauge (if showTime is false).Added argument for whether to display the time on the timer or not. Also, when a timer expires or is stopped it will stop the stop watch. Lua local a=""function d(b,c)if not c:find("AnimatedTimers",1,true)then return end installPackage(c)os.remove(c)cecho("Package installed!\n")end registerAnonymousEventHandler("sysDownloadDone","d")downloadFile(getMudletHomeDir().(a:ends("xml")and"/AnimatedTimers.xml"or"/AnimatedTimers.zip"),a) ![]()
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![]() Both download and print editions of such books should be high quality. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. ![]() These products were created by scanning an original printed edition. Just make these things *real* DTRPG bundles, please. PLEASE don't make it difficult for me to do so. It frankly subtracts from my desire to buy your products. See more what, but even then, it's still sometimes not clear, and in any case it's still manual to cross-reference products to figure out what's where and what's not. Sometimes (like in some of the Magical Society stuff) you'll have text in the product descriptions giving a hint of what's included in. ![]() Like, how am I supposed to know that the "Lands of Nevermore" things, and the Oaktown adventure and Liber Whatever and who knows what else are apparently all included in the single product "World of Nevermore"? The only way I figured this out was by downloading the sample PDFs for all of them and comparing their tables of contents. The "Hide Purchased" function is essentially useless for your products.Īnd worse, not so much for ones like this, but for (say) the Nevermore or Magical Society series, it's actually unclear without considerable effort. ![]() The way you're doing it now makes browsing through your billions of products and figuring out which ones I do and do not have a real pain. ![]() Expeditious Retreat Press, in your compendiums like this, PLEASE make them into real "bundles" as supported by DTRPG. ![]() ![]() ![]() ![]() Buildings can be converted into buildings of other types and back. Towers can also be upgraded three times, each time increasing their effective radius and rate of attacks. Villages can be upgraded three times - the higher the level of upgrade, the more units they fit in and produce troopers faster. There are three types of buildings: villages that produce units, towers that defend a certain radius of territory and forges that create weapons to make the army stronger. Special abilities bar is filled by the souls of soldiers who die in battles, so the more player fights, the faster he can open one of four unique skills of his character. Each character has different skills attributable to his specific tribe and applicable to a certain territory or certain buildings. īefore the match, players choose one of several hero characters from 4 mushroom tribes: Shrooms - Rudo or Ayner, Proteus - Marty'O or Cree, Shii'Moris - Stella or Trini, Grims - Pahom or Ankh. Skirmish mode also lets players fight against artificial intelligence opponents (computer-controlled). A plotless multiplayer mode with custom game option lets players try out new strategies with up to three friends in free-for-all or team-based matches. Mushroom Wars 2 features four episodes of story-driven campaign, 50 missions each. In Mushroom Wars 2, players command armies in dynamic short-session matches, capturing buildings of opponents, which requires strategic resource management, fast reflexes, and the ability to oversee up to thousands of units at once. īuilding upon the core Mushroom Wars gameplay, Mushrooms Wars 2 features four campaign episodes, one for each tribe of mushroom folk, and competitive multiplayer for up to four people with two-player cooperative mode. The player picks one of the heroes, characters with unique abilities, to lead the mushroom armies and commands them to take control of the battlefield in a variety of multiplayer modes with leagues, ranked matches and award system or single-player campaigns with customizable difficulty settings. The game is set in a fictional woodland world, where armies of mushrooms face off in dynamic real-time strategy battles. Versions for PlayStation 4, and Xbox One are expected to follow soon. It is the sequel to Mushroom Wars, and was released on iOS, tvOS, Android and Microsoft Windows via Steam on Octo and on Nintendo Switch on July 5, 2018. Mushroom Wars 2 is a real-time strategy video game, developed and published by Zillion Whales. ![]() ![]() When you finish working with them, the tool blocks access to this container, and cleans the keys and file contents from the system memory. VeraCrypt can also encrypt your system drive, but we recommend using the Windows-integrated tool, BitLocker. ![]()
![]() ![]() Happening March 16, the fifth annual family-style feast at the Gastown restaurant honours a Tuscan tradition that dates back centuries, originating from a time when members of the nobility offered polenta to hungry townspeople to help fight a famine that was sweeping through the region. “I think it’s a fun way to keep things fresh and the kitchen brigade get to make things not normally on the menu.” Wine director Joshua Carlson will make recommendations for each dish, and he may pull out a special bottle or two to accompany the surprises. “There’s no set order to what dishes we will make, how often they’ll be presented or how many will be available each day,” Quaglia says in a release. There may be ratatouille, salade Niçoise, tartare de boeuf, coq au vin, thon (tuna) aux olives, vol au vent au lapin (rabbit), or quiche-or not. The options might be o s à moelle (roasted bone marrow) and canard (duck) confit one day or soupe aux oignons and daube de boeuf (Provençal beef stew) the next. ![]() Each morning, the culinary artist and his team will make a limited number of dishes from a rotating assortment of French favourites, depending on availability of ingredients and what happens to be inspiring them on any given day. Provence Marinaside chef Jean-Francis Quaglia found himself craving classic bistro dishes from his native France, so he decided to share them with local diners in Quelle Surprise, a two-course prix-fixe menu running March 15 to April 15. Just like French fashion, comfort food never goes out of style. “Frankies” range from grilled lamb kebab to chicken tikka also available are Indo-Szechuan fried chicken sandwich, butter chicken poutine, piri-piri fries, and more. Soft-launching on March 8 outside of Port Moody’s Brave Street Brewing, the food truck features menu items inspired by Mumbai street eats, its namesake referring to a roti wrap or “Mumbai burrito”. Tondvalkar has gone on to launch a private catering company under his own name, which offers a canape menu, tasting menu, pop-up dinners, and cocktails and full bar service, enlisting chef and fellow Mumbai native Tushar Kaldalgaokar and mixologist Prem Shetty. Both of those ventures are flourishing, with the expansion of retail products nationwide. He was also keeping busy with Urban Tadka alongside partner Evan Elman, specializing in Awadhi cuisine, or “royal” cuisine, with ready-to-go curries. When Stir first connected with Mumbai-born and -raised Vancouver-based chef Tushar Tondvalkar, in the fall of 2020, he had just launched The Indian Pantry, making a line of small-batch freshly roasted spices, simmering sauces, and condiments that reflect the cuisine of the historic region of northern India. For every afternoon tea sold, Fairmont Hotel Vancouver will plant one tree in B.C. There are kids’ and vegetarian menus a to-go version an extensive selection of Lot 35 teas and a collection of sakura-themed cocktails (like Picnic In Yoyogi: pear cider, white tea vermouth, sake, sparkling wine, and herbs). Then there are black sesame cookies, Japanese cotton cheesecake with fresh berries, sakura Black Forest chocolate cake with cherry-blossom Chantilly and Amarena cherries, cherry mascarpone verrine (with orange pound cake, meringue kisses, and cherry gel), and matcha profiteroles stuffed with lemon-scented green-tea custard cream. In addition to the restaurant’s renowned scones (in two flavours: classic buttermilk and cherry-and-white-chocolate) with fluffy Chantilly cream and fresh fruit preserves, chef Danai Hongwanishkul’s menu includes curry puff with minced lentil keema, mushroom teriyaki sliders, albacore tuna tataki atop daikon with ponzu aioli and dashi gelee, konbini-style egg-salad sandwich on milk bread with kewpie mayonnaise and salmon roe, and sakura pork katsu on brioche with ume miso and cabbage. ![]() With three sittings daily Thursdays through Sundays, the tea service features a tiered platter of savoury and sweet bites, the tray adorned with a puffy pink cloud of cotton candy that tops a chocolate tree trunk. The dedicated tea room in historic Fairmont Hotel Vancouver’s Notch8 dining room is bursting with the prettiest of pink blossoms in celebration of sakura season. ![]() ![]() ![]() In this way, through the inseparable dual-aspect monism framework (IDAM), we might able to address this very old never ending debate between evolution and creation. In other words, our brain (physical aspect) and our consciousness (mental aspect) co-evolved from the inseparable mental and physical aspects of the unmanifested state of the primal entity. How do we address this controversy? I propose an alternative framework to address this controversy: One could argue that life/consciousness evolved from the mental-aspect of the unmanifested state of the primal entity (Brahman, “vacuum” but with quantum fluctuations) significantly later than the evolution of the physical aspect of the unmanifested state of the primal entity after Big Bang that took over 13.7+ billion years (Krauss, 2012). We can however practice logic-based pseudo-science. Here, we cannot practice “real” science, as it requires spatiotemporal reproducibility in addition to consistent logic. On the other hand, the hypothesis “life comes from life” (biogenesis) does not prove the existence of spatiotemporally non-reproducible “God” and “soul” as we usually understand. Subjective Evolution of Consciousness and Objective Evolution of Brain: On one hand, the materialistic hypothesis that life/consciousness evolved from non-mental non-experiential matter (abiogenesis) has serious problems, such as explanatory gap problem and it makes category-mistake. ![]() The latter is needed to bring Vedānta in mainstream science. In addition, the Dvi-Pakṣa Advaita includes also Shiva-Shakti dual-aspect concept of Kashmiri Shaivism, the concept of western dual-aspect monism, and the concepts of ‘real’ science, such as scientifically testable hypotheses, for example, a testable hypothesis of Inseparability, 1-1 correspondence, and/or tight-link between mental and physical aspects of a conscious state of a system. This is because the Dvi-Pakṣa Advaita can be considered an extension of the cit-acit Viśiṣṭādvaita in the sense of both having dual-aspect, cit is consciousness (mental aspect) and acit is physical aspect of a state of Brahman (the primal entity). My justification of the Dvi-Pakṣa Advaita as a latest sub-school of Vedānta is as follows: if the cit-acit Viśiṣṭādvaita is a sub-school of Vedānta, the Dvi-Pakṣa Advaita should also be considered as a sub-school of Vedānta. Any person (atheist, theist, agnostic, and so on) can be spiritual and the IDAM framework brings religion-based and science-based spirituality closer. ![]() Thus, the Dvi-Pakṣa Advaita brings Hinduism (and all other religions) and science closer while maintaining individual’s faith/belief intact as they may have evolution and natural selection based adaptive benefits along with genetic traits. In other words, one can start from either aspect, but the information is translated automatically, appropriately, rigorously, and faithfully in other aspect because of the doctrine of inseparability (1-1 correspondence). This middle path is the five-component inseparable dual-aspect monism (IDAM, Dvi-Pakṣa Advaita) framework (Vimal, 2008, 2010a, 2013, 2015d, 2015f), where the mental and physical aspects are inseparable and the degrees of manifestation of aspects (from the unmanifested state of primal entity (Brahman) vary with an entity-state. ![]() We somehow need to put them on the same boat of metaphysics so that they can sail smoothly and we do not have daily conflict thru a middle way. Science and religions are sailing on different boats of foundational metaphysics and sailing in opposite directions. However, all these three metaphysical foundations (materialism, idealism, “interactive substance dualism”/Sāṃkhya) have serious problems as elaborated in Section 1.1 of (Vimal, 2010b), Chapter 2 of (Vimal, 2012c), and Section 2.2.2 of (Vimal, 2013). In other words, for example, theist Hinduism (Vimal, 2012c) and all other theist religions (Vimal, 2012b) start from the top-down approach based omnipotent, omnipresent, and omniscient (OOO) God (idealism: matter from mind) whereas, science starts from the physical aspect of the unmanifested primal entity (materialism, mind from matter). The mainstream science is based on materialism/ Cārvāka/ Lokāyata whereas, the mainstream religions are based on just opposite to science, namely, idealism/Advaita, and/or “interactive substance dualism”/ Sāṃkhya. We need both science and religion in our lives. ![]() |
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